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Epic Games store introduced 750 million free games

 


Epic Games has released a series of statistics to show how the toy store's interface grew in 2020 compared to 2019, the year of its launch.

The company announced that there are now more than 160 million accounts via computers, up from 108 million registered users in 2019.

The number of monthly active users doubled from 32 million in December 2019 to 56 million last month.

Epic Games also saw the number of daily active users rise to 31.3 million, which the company claims increased by 192 percent.

The peak of simultaneous players reached 13 million in 2020, nearly double the peak of 7 million in 2019.

Donating free games every week is an important way to keep people back on your storefront, and it's also helpful that your store is the only provider of fortnight's pc games.

There were 103 free games last year, players claimed more than 749 million copies, and Epic Games is committed to continuing the popular tradition of donating games in 2021.

These figures mean epic games is growing, with players spending $700 million on pc games in 2020. 

The actual amount spent by players through outdoor games not made by Epic Games was about $265 million out of $700 million, excluding the value of coupons and promotions used in those games, as well as epic games' own funding for these developers.

Looking to the future, Epic Games says it makes it easier to deploy developer games across its store.

The company also develops community-oriented features, including a comprehensive overhaul of social components, player profiles, achievement updates, and wish list features.

With the exception of some unpredictable changes in the next 10 years, Steam will always have larger numbers than Epic Games, but a strong performance in 2020 proves that there is room in the industry for further competition growth.

This performance seems to validate the ways in which Epic Games' strategy differs from Valve's — making gaming deals with exclusive timing and paying developers more for game purchases — that continues to resonate with developers and publishers.

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